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WritersBlock
I'm a writer.

Shane Cartledge @WritersBlock

Age 34, Male

Curtin Uni

Perth, Australia

Joined on 1/8/07

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WritersBlock's News

Posted by WritersBlock - February 2nd, 2008


I thought that I needed to write this out, to get some sort of official plan out there. Basically, "The Colour of Music" is an album type thing I'm working on, that I'm going to upload to newgrounds and bandamp.
I'm going to release the songs as I complete them, although I'm not completing them in the proper album order.
As it stands currently, here is the track listing:
1) Introduction
2) Fantasia No. 1
3) Winter Division
4) Man In the Smoking Mirror
5) Type O-Negative
6) Interlude
7) Oriental Sunrise
8) Last Days of Summer
9) A Faun's Dream
10) The River
11) Twilight
12) Aurora Australis
13) Aurora Borealis

The songs will vary in the electronica genres, but a couple of songs are classical. I need to find a voice actor/singer for three songs, Introduction, Type O-Negative and Twilight. Introduction only requires some spoken word, and I will add a little bit of instrumental to that. A similar thing, spoken word, for Type O-Negative, but the emphasis is more on the music. But Twilight just requires one sample of middle-C sung as "La", and I'll create a song around a manipulation of that sample.
The first two songs, the last two songs and "Interlude", are just filler songs, introducing the album, closing the album and having a break in the middle of the album. The main songs will have thick technical aspects and a well thought out construction. Each of the main songs are loosely named around colours, but the titles themselves are representative of the music. In order, skipping the fillers, the colours are: White, grey, black, red, orange, yellow, green, blue, purple.

I've spent a fair while plotting this out, and the first song released, "Man In the Smoking Mirror" has been received quite well. It's my most popular song, in terms of most votes, highest score and most reviews. It's number 8 in the DnB section, and in the top 1000, on a score of 4.51 from 51 votes, so I hope that if it keeps this up, I hope I might be rewarded with it featuring on the top 30 for a week (fingers crossed). I just hope the others are received with this much enthusiasm. My demo of Fantasia No. 1 also had a good response, despite being far from finished.

Thanks for all the support, I feel like I'm achieving something, here on Newgrounds.

UPDATE
I've finished composing "Last Days of Summer" I scratched it over and over again, and I ended up writing it in 2 days! So I'm stoked, but now I'm going to go through it and add effects and mastering and get the mix spot on, and add a couple of extra ambient things here and there, right now it has no polish, but it's sounding mighty fine. I've got a basic synth harmony, a sidechained saw bass, basic techno drums and a chinese flute lead, and the piano comes in every now and then. The mood is kind of uplifting with a bit of nostalgia. I think you'll like it. But you have to wait until the end of the month to hear it, haha! I'm really happy that I finished it this early, I'll have more time to do some other songs. I was a little worried that I'd get stuck in a rut, and I'd miss the deadline, but it was pretty cruisey. I had a few days where I only spent 20 minutes/half an hour with fruity loops, and the rest was just chilling, so that when I had something, I was able to cruise through with it.

Cheers.

WB


Posted by WritersBlock - January 29th, 2008


UPDATE 2:
After ditching "Last Days of Summer" again and again, I started looking around for inspiration, and I think I've started to come up with something just right. I've got a piano with lots of echo, the drums are loaded with effects, and they're sounding good. I've got some kick ass synths. It's a slow-ish techno track, 145 BPM, but I've just added a quck running synth lead that sounds really cool, it's very catchy, I can mess with it heaps, to pull the piece together, drop the drums out, it's going to be great. I'm now confident that I can finish it in well under a month.

UPDATE:
Ok, so I've started remaking Last Days of Summer, and I've got cornandbeans, Daft Punk, and some other techno stuff to inspire me. I've got plenty of time and plenty of inspiration, yet I'm still hesitant about how I should bring the song together.
Also, I've basically done 1 minute of the violins violas and cello for Fantasia, and it sounds pretty cool. Once I get the rest of the orchestra up, and develop the theme, it's going to kick ass. I find working on this much easier than working on the techno stuff, more compositionally intricate, and less technical effects-wise. I'm thinking I could pour a ton of time and effort into a BVG contribution of equal epic juiciness, but I'll think about that later. Right now, I'm in a composing mood, so I won't hang around too long...

ORIGINAL POST:
Just a short news post saying that I've started working on a classical remake of Chemical Plant zone as a collab with knuxrouge.
This collab will be a contribution for the Biggest Video Game Collab, so it's a collab within a collab, lol.
Also, I haven't done much original composing over the last couple of days, because I'm taking the time to think carefully about what I do in the future. Where my latest project was, it was not the right mood I wanted. It was still pretty good, but I'm going to find another use for it and try the song again. Also, just lately, I've had a longing to create an epic orchestral piece, but the issue is that I haven't got the professional orchestral VSTs, of the likes of DavidOrr and MaestroRage. As much as I'd love to get something like Edirol Orchestral or one of the other professional orchestral VSTs, I can't afford it right now, so I'm going to attempt an orchestral piece with a bunch of free VSTs and samples from my keyboard. I think I'll be able to pull it off. So, in the near future, look out for "Fantasia No. 1". It'll just be a free-range orchestral piece, and I can continue more in a "Fantasia series" if it gets a good response and I feel up to it.

Cheers,

WB

______________________________________
______________
Music:
Music is too absolute to begin to describe in completion. Music is silence. Music is noise. Music is the organisation of noise and silence. But music is more than sound. Music is the universal language. Music speaks to everyone, and is understood by everyone. Music can represent physical objects, and it can represent emotions, and it can represent actions. Music can tell stories without words, it creates feelings in you that you didn't have before you listened. Music is everywhere, yet we cannot physically see or feel it. We sense it, and we hear it, so ultimately, it must exist. It exists even without the sense of hearing. It is air vibrations, it is composers creating art, it is performers conveying their emotions. Music is something that we take for granted. Music is something we use to our advantage, we try to get the most out of music. And we return the favour by cherishing the music, enjoying its company, looking after our instruments, so that this relationship can continue to grow. We would be lost without our music.

I'm thinking I should PM a voice actor to read something like this out for me, so I could edit it into a song. I think it'd be fun to do, I think it'd make a pretty meaningful song.


Posted by WritersBlock - January 22nd, 2008


The Last Days of Summer has lost it's sizzle for the moment. I'm thinking of ditching it and using the scraps for something else and starting again. Right from the start I knew it wasn't the right mood for what I wanted. Eh, maybe I'll uplaod it later if I decide to finish it, but it'll be under a different name. I want the song to be good, but it's hard to get that polished and professional feel on a song, considering I've only done this high quality once before. I guess I'm just being super-optimistic that I can recapture that sound, and I'm sure it's not a one off thing. I'm not as sure, so I'm going to plug away at my music anyway, and try to live up to my own expectations, and I guess that's all I can really do. Composing and producing good music is hard. I have a lot of respect for people who can do it consistently. I look up to people like cornandbeans and Waterflame, MaestroRage, ParagonX9, rig, SBB and other top quality musicians. And looking at Waterflame's last news post, how he missed a deadline he made himself for his fans, I have even more respect for these artists, as Waterflame has given proof that even the top guns have their rough patches, I think ParagonX9 had one too. It's all to do with personal standards and perspectives, and your willingness to create. I respect that despite their rough patches they pull through and come out the other side as if they never went through that rough patch, they keep working, and they rebuild their confidence and keep their music sounding brilliant. So just lately, I've come to an understanding, and I've been able to piece together my music now, like I had wanted to from when I started. But it's still as hard as if I were just learning, it's confusing, it's tough to get inspired. I've got tons of ideas and they're waiting to come to life. I have no idea how to piece them together, I try logic, but it gets messed up and fails horribly.
Despite how it sounds like I'm in a rut, I'm not, I'm doing great. My last song raised the bar higher than I had thought possible from 2007, but I'm here, and I'm willing to work through the tiny little issues, get past the tough stuff, and hope that it's all smooth sailing by the end of it. I'm excited about the future, and I hope that my music will be seen at a level that it can be compared with the great composers of newgrounds, and I hope that I can prove to myself that I can stick through with my commitments, no matter how rough a patch I may go through. Right now I want to compose classical, but I'm not sure what exactly, I want to start fresh on Last Days of Summer, but I think it's most important for me to take it all just one step at a time, and that way I know that I'll reach my goal at the end.

Cheers.

WB


Posted by WritersBlock - January 15th, 2008


New blog cause I feel like it.

UPDATE 4
Song is up!
Man In the Smoking Mirror
Check it out, rate and review, all is appreciated. Enjoy!

UPDATE 3
I spent a large portion of today trying to finish "Man in the Smoking Mirror", I touched it up with a bit of almost avant garde style guitar, for ambience, I fixed up all major issues of volume, added some effects, panning, some more variation, to give the piece some more character. I've got it right now almost exactly how I want it, except that in one particular section, the reece is too quiet. I've spent the last 2 hours trying to get the mix just right, and this one thing is both a good thing and a bad thing. Good because it means I am one step away from completion, and bad because all these small issues here and there have piled up and it's starting to get to me. I'll leave the update there and fix the issue before I convince myself that I am insane. I'll have the song up tomorrow, definitely.

UPDATE 2
I haven't done any more on "Smoking Mirror" yet, but I'll probably get a fair bit done on it today. Also, there's another project that I'm working on, called "A Faun's Dream", which is a sort of Classical mythological type song. I've got it planned out into 3, maybe 4 parts. The first is a slow and steady melody that kind of sets the mood. Then the pace kicks up with a solid, fast paced beat, the melody is more varied, and it mixes up a lot more. Then It's going to settle down into a slightly slower 12/8 (4/3) rhythm, but still fast, and the triplets will add a jaunty swing to the piece that will blend well with the theme, with the wood flute sounding synth, as well as some legato strings, maybe a lute/harp type synth, and a powerful timpani like orchestral percussion. I'm also thinking of adding in a quiet snare on parts 2 and 3, for the pace. I'm thinking I could leave it there, but it might sound better if I finish the song with the same melody that started, but even slower, and with more instruments, to make it sound more grand and epic. I've also got the concepts of some other songs, but not started yet, so I'm thinking of reviving my album idea, "The Colour of Music", as now, I think I'm much more ready than when I tried it before, I feel more professional.

~~[UPDATE]~~
The new song will take a few more days than I told you, but I knw that all along XD But still, probably a little longer than I had expected. The first minute and a half is like zomglollypops with roflchops (?) and the rest is like your 2 year old child eating spaghetti bolognaise. All over the place. And it's onl at around 3 1/2 mins now, but I'm expecting it to run longer than 5 mins. So that needs work. Also, I'm going to chick it on another site first, gauge the response, and fix up any issues, repost there, until it's all ironed out, and then post it here. So that process may take a few days, getting from here to there will probably take a few days, or one day of solid music making. So, to be safe, let's say it will take 1 week. Then if I get it up before, you'll get a pleasant surprise.
Also, I'm thinking of posting in the review request club, audio advertisments, and PM my fans. Does this seem like too much self promotion?

And on another note, Chaos Armageddon has passed 1 000 listens, so that's a nice little milestone for me. If a song of that quality can succeed to that extent, that makes me even more pumped to see how "Man in the Smoking Mirror" will be recieved.
~~[End UPDATE]~~

I have a gigantor track in the works that will hopefully bust through my writer's block for good. I've done roughly 2 1/2 minutes of kickass dark breakbeat, and there's much more to come. Also, this song as it is, desperately unfinished, lords itself over all of my other tracks making them look like terrible noobs, as it is just in a completely different league. So I'll be ultimately pissed if it gets a bad overall response when I post it.

I have a little issue in that my VSTs are starting to feel too restrictive, and I need to get my hands on some more good free ones that will expand my range. But at the stage the song's at now, it's ok with the instruments that I've got, 3X osc, detuned FL keys piano, basic drum samples, a couple of VSTs from tweakbench, a few sound effects recorded in from my keyboard (helicopter, I'll probably put in some ocean and rain from my keyboard later on, just for the ambience). I'll probably add DSK strings to the mix and maybe a couple of sytrus presets, but if they're no good, I'll have a hunt for a good synth VST that works for the higher frequencies.

Anyways, if all goes well, then I might have this finished tomorrow, or the day after, but I want to do a proper job of it, I see this track as a turning point in my musical life.

Cheers.

WB


Posted by WritersBlock - January 14th, 2008


Tell me how great my new song is!
Review it here: S3&K Act 1 Boss (Orchestral)
If you can't tell, it's an orchestral remake of the act 1 boss from sonic 3 and knuckles.

That's all. A news page dedicated to this song.

I'm on a writer's block, get used to it. I'm having troubles getting my act together and pulling a masterpiece together. But for now, you've got this song that turned out pretty decent. I'm proud of it anyway.

Update: I have begun work on a new project. Most of my stuff is just videogame stuff, covers, small stuff, nothing too ambitious. So I'm hoping this new track I'm working on can break that. I've got an idea that's kind of similar to Waterflame's "Hospital", it's called "Man in the Smoking Mirror". I'm thinking of a detuned piano, some low strings, a bit of break beat drums, some gritty basses and a lot of ambient sounds. While I'm working on this, I'll have other smaller things going, like the tracks for the BVG collab. I just feel like I need to go more out on a limb and strive for more remarkable stuff to get me some more exposure, and to increase my musician skills.


Posted by WritersBlock - January 10th, 2008


Hey, a little update on the BVG collab. I think the way the flash file will run will allow for maximum quality and length for all songs contributed. That would mean that the number of songs that can go into the collab would also benefit from this. I find that I work better on original songs rather than on covers, so my primary focus is coming up with an original set of songs that bares resemblence to the layout of Sonic 3 and Sonic and Knuckles.

I've come up with concepts for 10 zones (one is a subzone, really) and 3 boss songs, act 1, act 2 and the final boss. So, all up, 13 tracks. It sounds like alot, but each track is a loop. I've completed one (Desert Run Zone) and I'm most of the way through another, and I think I'll keep each loop to under a minute. Small filesize, short, loopable, catchy, mostly preset instruments (although I think the blend sounds good now).

I had other ideas for this whole collab, but I think this sonic sound pack could come out nicely, it's not really epic, but the music will be useful for flash games and maybe even movies.


Posted by WritersBlock - December 30th, 2007


Hi, happy new years in approx 12 hrs.
I've had ideas to start a videogame collab based around the old sonic and mario tunes.
The final product will consist of probably over a dozen tracks, of which flash artists can take either the original mario pack or the original sonic pack, should they create an associated flash.

The sonic pack would require:
Green Hill type theme,
Metropolis/Flying Battery type Mechatronic theme,
Labyrinth/Aquatic ruins type underwater theme,
Carnival/Casino-OR-Scrap Brain type novelty theme,
Ice Cap type theme,
Doomsday type Fortress of the boss theme,
Main Boss theme,
Final Boss theme.
A few of these are subject to change, but this would cover most styles of sonic music comfortably.

The mario pack would require:
Super mario world overworld type main music,
Underwater remake of the original overworld,
Castle remake,
Underground remake,
Star tune,
Boss tune.
More research on the mario style is required but most tunes will be built off the main theme.

Post interest here please, and I'll notify, via PM or other such means, when a proper thread is started and the collab is underway.

Please note: I intend to approach this collab with proffesionalism, poor work will not be accepted, but if you are willing, I, and hopefully, others, will help lift your part up to scratch by advice, and you may rework it as much as you like, until it meets my standards.

Cheers.


Posted by WritersBlock - December 19th, 2007


Ok, this newspost is just to keep my fans (all two of them- Mum, and Dad lolz) up to date with everything.

Well, I'm going on Christmas holidays very shortly, which means that I will probably not find out the results of the December MAC until after the new year, unless I can check up on it every now and again on my brother's computer.

The "album" concept I had a while ago is back with more planning. I hit a brick wall and spent some time trying to polish my Drum n Bass skills. I've still got a few things to learn before I can fully tackle this pointless electronic album head on. I have decided upon remaking some of my tracks so that they're top quality, and fitting them into each other so that it will sound like one giant track.
I've got a loose outline of which songs are going where, but I've still got to start songs, but once the melodies are done, everything else should fall into place quite nicely.

My latest attempt has been for a Dance track, which incorporates some orchestrations into it, alongside trying to come up with a decent orchestral DnB track. I'm also working on some covers for collaborations, and they're sounding pretty good, but still need finishing off.

I think that the album will be my main focus for 2008, as it's something I really want to do properly, and help make my sound more well rounded and consistent. With a few adjustments, my latest song, "Snowboard Kids: Hidden Track" will be the first track completed for the album, but it will be renamed "Winter Division" and will probably be extended upon with more fuller sounds as a contrasting section to the chiptune.

I think that's all my news, I'll be around for another day or so, and then I'll be on holidays. Happy Christmas Newgrounds, see you after the new year.


Posted by WritersBlock - December 13th, 2007


Ok, this here is a tutorial to help those of you who don't know how to make decent chiptune (aka 8-bit) music. But it's going to be more to it than: here's the VST's and off you go! You need to know how to structure the song properly. Some of you (myself, included, as of not too long ago) may have thought that chiptunes are simple, any one can make them. No. You need to have some understanding of music construction, which I will mention, and which will help you when you extend into other parts of music.

But first of all are the instruments.
Chiptunes mainly use simple wave formats, such as the sine, square and triangle, and basic percussion, which sometimes is generated by basic noise. I am under the impression that the original chiptune music used only 4 channels. If you want to stay true to chiptunes in that sense, by all means, keep your songs to 4 channels, but I am not bothered with these limitations. I believe you can create a song that captures the chiptune feel while extending beyond the 4 channels.
You can use the 3Xosc VST to get your sine, square and triangle waves, but, just as handy are the Peach, Triforce, and Magical8bit VST's. Also, you can use Toad for your percussion, and a Bitcrusher if you want to downsample richer instruments, although bitcrushing is considered less traditional in terms of proper chiptunes. I prefer to use the Peach, Toad, Triforce and Magical8bit VST's to create my chiptunes, but anything mentioned above is fine.
To unleash the power of these VST's, you will require a program to plug them into. A free program is
Reaper. If you read this here, then that explains how to use VST's in reaper.

From here, I will go into detail for two different styles of composition, each with opposite styles, some which apply to both. First will be how to write the common videogame loop, with tunes from the sonic games as examples, and longer, complete songs, the layout which can be applied in more mainstream genres. I will be using my latest: Snowboard Kids: Hidden Track as an example. I will not be going into more obscure works, such as Rucklo's chiptune jingle bells, which breaks away from the videogame conventions on melodies that come across in mainstream games.

In general, chiptunes are monophonic. This means that there is no panning, what you hear in the left speaker is the same as in the right. It doesn't refer to the composition style where only one instrument has the melody and the rest have the accompaniment, but due to the limited instruments, that is most often the case.

Now, on to the actual composition.
8-bit loops:
If you have not heard the songs- Flying Battery zone Act 1 from Sonic and Knuckles or the Boss theme music from Sonic 2 for the Genesis, I highly suggest you do before reading further to understand the references properly. Both of these are 16-bit, but they represent an era of video game music at its finest, and these songs are much richer with melodies than the older sonic tunes, and have a more complex composition.

Flying Battery zone act 1: This song is in two main parts.
The first giving a snazzy melody as everything comes in. Notice how it's relatively spaced out, there's the introduction phrase (technical terms, we'll call this the "question") followed by a completing phrase (call this one the "answer"). This makes up the basis for the first phrase, the question, then the answer, the question then the answer, call and response.
The answer has a little chromatic syncopation (moving one note apart, and off the first beat). This gives an impression of jazz, unusual rhythms and occasional (slight) dissonance (notes that aren't in the key of the song). The high harmony with its rapid runs after sustained notes and accidentals give an improvisational feel, which fits in with the jazz theme. When the actual melody comes in, it plays over the question, but finishes on the first beat of the answer. This is to space out the song, waiting the appropriate time to peak (which is in part two). When the melody repeats, it is identical, except for the last note. Phrasing like this is common in music, the tune is mixed up a bit, and gives some sense of direction.
The space in the answer is ideal for setting up for the transition into part two, as you'll hear the melody for part two comes in on the last beat of the answer, which effectively ties it all in for a smooth transition.
Part two follows a different pattern to part one. The chords, for one, are moving in an upward direction (note that the third chord has the same bass note but still rises, which reiterates the jazz theme) signifying the climax of the piece. The melody is higher up, but the first time the pattern goes through, it takes several steps downward in key, to get smoothly back to the first note of the melody. This is a bit of an anti-climactic part, as the rise falls back to the melody again, but when it repeats, it provides a larger climax due to the delay. This time, the melody finishes earlier and on a high note, the climax of the piece. It then cuts away to the bass passage leading back to the start.
Note the static edge the bass has. This compensates for the lack of drums, as well as capturing the cutting edge feel of the flying battery level that isn't present in the other instruments.

Well, that covers a fair bit on phrasing, rhythms and jazz techniques.

Boss theme music: This song has a short introduction followed by a repeated melody which is the main theme. The introduction acts as a bridge holding the piece together when looped.
The introduction sets the mood of the piece right from the first note. It's punchy, it's on the beat, it's bosstime! Now, this is a condensed question and answer, with the static punchy bass followed by the contrasting sustained notes, all on the beat. When this is repeated, the answer is changed and finishes off the phrase. Unlike before, all the focus is on the answer and there is no gap to transition to the main melody, they are both separate events, but the military 2/4 beat and punchy attitude ties them together allowing for the quick change to the tune.
The main melody is built up from a contrast of short punchy notes and longer notes. The short punchy notes move mostly in steps and the longer notes are used to highlight the chords and is more likely to jump around with pitch (although usually not more than 2 notes in the scale). The short notes, passing between the long notes are known as passing notes. The ones that appear on the beat fit into the chord they're played with, but the ones between are not necessarily so, but rather they transition to the next chord. The melody is just a simple phrase, catchy and repetitive. But on the second repeat, the end is slightly altered. This was done with the last track, it's done in most good tracks, it makes them catchy. A thing to note about the end of this phrase is the short notes moving upwards. The last three notes are chromatic and the second is in between two notes of the scale. This could have been replaced with a longer note that was in the scale, but it would then lack the slight dissonance that makes the tune catchy.
This phrase is repeated four times, filling out the duration of the song before repeating. But this might get boring, so what happened was that the first time the pattern was played, it was normal, just the melody and the bass and percussion. Then an alternate harmony joined on the second playing. On the third playing, the harmony was shot up the octave and the melody was mirrored at a higher pitch, notably three tones above, giving a slick sound typical of notes moving in consecutive thirds (same direction, consistently a third apart). Then on the fourth playing, the melody was repeated yet again an octave higher, so it now dominates all major frequencies. This song lacks the climax of the previous track, but it has that constant build up, so that, even though the climax is just a dominant melody, it cuts away to the bridge/intro pattern and the build up starts again, so it's always moving towards that climax, but never really reaches it.
That's one thing to keep in mind for battle/boss themes, they've got a hard, punchy attitude and they have a constant build up of tension, as opposed to normal level tunes, which are more consistent with the previous track.

Short, catchy melodies, appropriate build up and climaxes, the right attitude, these things can make your loop a classic, or can make it just another 8-bit dud.

Also, once I go through the complete song part I'll summarize everything into dot points so it'll be more straightforward, with the songs providing examples how to use these techniques.

WritersBlock


Posted by WritersBlock - December 3rd, 2007


Eh, I figured, why the hell not. There's already a thread about it, but threads can't be edited the way blogs can.

12th October 07:
Early (Feat. Racermason) by Dreamscaper
Color-Coded Killers by StephanosGnomon
Metaljonus-Skychasezone by Metaljonus
==(Follow the Wind)== by SBB

19th October 07:
escape the city by AL-3B-D
(FW) Chill-o-Matic by wolf-tech
-=LJC=- Halloween loop 2007 by LJCoffee
Love Thing by Metalcan

26th October 07:
Khuskan - Not Enough by Khuskan
DJ Runaway - Rage Rave I by DJRunaway
How do i say Remake by Inka-Wall
Laiderdaiv - Double Dub by Laiderdaiv

30th October 07:
Possessed! by Black-Cloak-of-Night (lol he is satan RAWR!)
SR - Static by SineRider
Halloween Theme Metalized by Chrizzly
This is Halloween (piano) by Sugaru

2nd November 07:
DAC (Dooby audio contest) winners- theme: Children's Lullabies.
Let Dreams Take Hold by MusicalRocky
Lullabye by Adam-Beilgard
==(Goodnight)== by SBB
Soul Mirror by Fuoco

8th November 07:
Parting Ways by SKAzini
DBX - CS by DarkbearX (Shamukh)
Evil-Dog - At The Rope's End by Evil-Dog
Dive by synteza

16th November 07:
Overworld Map by rakninja
SexuallyTransmittedInteligence by T7online
[fuse] by v150r
Summer Romance by WizardSleeve

23rd November 07:
Jakes Insanity by AaronR
\m/ Reciept for Murder \m/ by GoreBastard
in the name of by snayk
~EnV~Heaven Rd. 2 (Ng mix) by Envy

1st December 07:
Let's All S--k D--k on X-Mas by NaKrown
Helix - No. 6 by Helix6
Trynna Bring HipHop Back by war-spawn
The Purest of Winters by MilkMan-Dan

7th December 07:
MAC7 November- DnB vs Ambient winners (Rule 10 ftw!)
vX2ff4Ji by boomba
==(Celestial Swamp Life)== by SBB (again =P)
Subnova - Clemintine by HotActionYiffFur
Gardens Of Stone by sculpted-cold

14th December 07:
-snow in the air- by Waterflame
Screamin' Around The Christmas Tree by NaKrown
B0UNC3 - Christmas gift :D by B0UNC3
-Orr- Christmas Eve by DavidOrr

24th December 07:
In Pursuit of Justice by cycerin
*Heaven's Rave* // ZeRo BaSs by ZeRo-BaSs
A Mothman Christmas Carol
by Gillenium
What Child is This (intro) by thatcomposerguy

30th December 07:
bloodline (lung) by snoballandthmonyshot
Mega Man X2 - Flame Stag Stage by DarKsidE555
Background for menu 2 by No1r
-API- Snowstorm by API

3rd January 08:
Carol of the 8-bit by EchozAurora
-8-bit jingle twist- by Waterflame
Trippicrunched Christmas by Imperfect Disciple
Carol of the Bells by PixlCrushr

11th January 08:
Expect Abuse by YoinK
Are we still friends? by PsychoGoldfish
Psychogoldfish is a loser by YoinK
Full Throttle Stud by PsychoGoldfish

14th January 08:
The Shadow of Mind by Masakazu
No Snow by ChalkClock
No Time for Heroes by thatcomposerguy
Chrono Eternity by B0UNC3

19th January 08:
Evermade - Summertime by robsix
Nostrum Atrum Ago by timpinisucks
Access you ultimate power by Azu41590
Grey Goose by J-Kellz

27th January 08:
*[Game]* by Sp1r1T
Rucklo - Indestructable by Rucklo
When the Light's Go Out by speedmetalmessiah
Living Your Dreams by ZENON

3rd February 08:
Apeman by snoballandthmonyshot
[ m a t u i t ] by KingBastard
Shiny New Paint by bgong
{Hollow Man} [NG Cut] by cornandbeans

10th February 08:
CTSG: Shapeshifter by SolidElectro, and Claxor, G9, Writersblock, SolusLunes, Rig, Father-Of-Death, Karco, SBB, 2nd-Edition, Envy and Whirlguy! Yes, something I was a part of got front paged! Rig's now got half way to his front page dreams.
Good Morning!.. by preffertobedead
[Bamboo Dreams g-R] by g-r4ve
The Usuper collab-MJ, ER, H4am by Metaljonus, and eternalreich and Hating4am

17th February 08:
~The Girl From Memory Planet~ by Hania
Syntology by Syntrus
-Orr- Second Thoughts by DavidOrr
CTSG2 - Morphin' Madness by Rig. Yes, Rig's uploaded material was frontpage. This song was a collaboration with SBB, Rucklo, Whirlguy, WritersBlock (Whee!), navij11, RB6ELITE, Claxor, 2nd-Edition, zacko555000, meneldil, Father-of-Death, dannyNergy, Karco, MusicalTinker, SolusLunes and SolidElectro.

24th February 08:
Falling Farther (Trance Remix) by Karco
-=LJC=- Grinsomnia by LJCoffee
Mad World Cover by JAZZA
.:Z:K:.Ambition Collab by Zajed and K-Dm